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- \______| \ \_________| \ \______/| \____| \________|
- _ ____|\_____/ _ _________/ l______/ l_______/©CARDiNAL!
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- Cute, Cuddly and well groomed :)
-
-
- Released Today:
- ~~~~~~~~~~~~~~
-
- - DOC FILE For THE CLUE ENGLiSH VERSiON -
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- Doc typed by MINDWALKER
-
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
-
-
- The Clue QuickDox
- -----------------
-
- I. Loading Instructions and Installation
- ----------------------------------------
-
-
- ************************************************************
- IMPORTANT NOTE: It is advisable to make safety copies of
- the original disks before starting the game. When playing,
- please use the safety copies ONLY.
- ************************************************************
-
-
- Hardware Requirements
- ---------------------
-
- The Clue is available for the Amiga 500, 500+, 600,
- A1200/A4000, CD32, IBM PC compatibles and the IBM PC CD-ROM.
-
- AMIGA 500, 500+, 600:
- The game will work on all of the above Amiga computers with
- 1 Megabyte of memory minimum. External drives are detected
- and utilised by the game.
-
- AMIGA 1200/A4000:
- A special version has been written so that it uses the
- advanced chip set. Additional RAM expansions are not
- required and external drives are utilised.
-
- CD32:
- The game uses the CD32 full colour palette, a complete
- speech system has been installed, offering speech in CD
- quality.
-
- IBM PC compatibles:
- Suitable for all IBM compatible computers from the 386
- onwards, which have a capacity of at least 2 Megabytes of
- memory as well as a VGA compatible screen.
-
- IBM PC CD-ROM:
- Like the version for the CD32, this version offers
- additional graphics, as well as a full speech in CD quality.
-
-
- Loading instructions and installation
- -------------------------------------
-
- AMIGA:
- Following the instructions appearing on the screen, insert
- disk 1 into the internal drive. The game is loaded
- automatically. If it is necessary to change disks, you will
- be instructed to do so. All drives connected are supported
- automatically.
-
- AMIGA hard disk:
- If your computer is equipped with a hard disk, the game can
- be installed on it by using the programme `Installation' (on
- disk 1) from Workbench.
-
- PC:
- The game has to be installed on your hard disk by using the
- install programme on disk 1. Type either `a:' or `b:',
- according to which one is your 3.5 inch drive. Finally,
- start the installation by entering the command `Install'.
-
- Preparing a Save Game Disk
- --------------------------
-
- This necessity only arises for users playing on the AMIGA
- and using disks. If the game is installed on a hard disk,
- the savegames will automatically be saved on it. Otherwise,
- a Save Game Disk is indespensible to be able to save a game!
- Therefore, please prepare a Sve Game Disk before starting
- the game. In principle, any disk is suitable for this task.
- However, please note that its original contents will be
- deleted. Therfore, never use a disk with important contents
- or one of your `The Clue' disks as a Save Game Disk.
-
- Load the Workbench and insert disk 1 into any drive.
-
- Upon activating the symbol `The Clou Disk1' twice, another
- window containing the symbol `CreateSaveDisk' will open.
-
- Start the process by activating this symbol twice with your
- left mouse button.
-
- Illegal copies
- --------------
-
- Please note that this product has been prepared with great
- care. The producers have invested a great deal of money,
- time and effort. To be able to keep supplying the software
- market with high-quality games we ask all users not to pass
- on illegal copies of this game to anyone. It is important
- that enough users decide to acquire games in the legal way -
- by buying them. Otherwise, the development of new game
- software may not be possible.
-
- Basic Instructions
- ------------------
-
- Following commands apply to all versions and throughout the
- game:
-
- Press the left mouse button, the <Return> key or the Fire
- button to select an option in the menu. By pressing the
- right mouse button or the Escape key <Esc>, the proceeding
- action can be cancelled anytime.
-
- Pressing the Function Keys (F1 to F10) will lead you to the
- Main Menu, where a current score can be saved or loaded.
- However, saving a score is only possible with a Save Game
- Disk. (See above for preparing a Save Game Disk.)
-
-
- II.Introduction
- ---------------
-
-
- London, Victoria Station. February 3rd, 1953. In a cloud of
- steam, the 5 o'clock train from Dover arrives at the
- station. With a long, exhausted hiss, it stops. As the wagon
- doors open, crowds of people in drab clothes come pouring
- out of the train's metal body. One of them is Matt
- Stuvysunt, a young man who is destined to steal England's
- most carefully protected treasure: The legendary Crown
- Jewels.
-
- Put yourself into Matt Stuvysunt's position and venture a
- journey into the world of secret agents and criminals,
- policemen and dealers. It is a gloomy world full of tension,
- danger and suspicion, where the terrors of the Second World
- War have not yet been forgotten. But it is also a world
- where mere accomplices may turn into real friends, and where
- a young man may meet the woman who will change his whole
- life.
-
- Face the challenge of planning the perfect burglary.
- Organise every detail from the necessary tools to the escape
- car. Roam the bars and pubs of London to find the best
- accomplicesfor your coup, and win them for your plan.
-
-
- III.Excerpts from Matt Stuvysunt's Diary
- ----------------------------------------
-
-
- 01-12-1937
- Dear Diary, I've only just recieved you as a present. What a
- gorgeous day! When I woke up in the morning, there was one
- single thought in my mind:Today is my name day - finally!
- I got up and put on the wildest pair of denims I could find
- in my cupboard - after all, a boy of my age should really
- begin to care about his reputation. My parents were already
- waiting for me in the parlour. They gave me my presents:A
- young shepherd's dog I called Albian, and you, my dear
- diary. I promise that I will tell you about every important
- incident in my future life - but not now, for Mummy is
- calling me...
- Yours, Matt
-
- 01-12-1937
- Here I am again, back from my name day party. It was
- absolutely brilliant. I feel like the happiest boy in the
- world...In fact, every name day should be as wonderful as
- this one. It's time to go for a walk with Albian now. See
- you tomorrow.
- Yours, Matt
-
- 03-09-1938
- I played hide and seek with Tom today. When I was hiding in
- the attic, I came across some old newspaper cuttings. They
- were about my dad! It seems that 20 years ago he was a
- famous burglar - until the police caught him and put him
- jail for 3 years! I still can't believe it - my dear daddy,
- a burglar! But the name in the newspaper articles is right:
- Dean Stuvysunt. Just imagine that, my dear diary...
-
- 03-05-1944
- Oh dear, I got myself absolutely stoned yesterday...I went
- to `The Old World' with Tom. We must have drunk about half
- the beer and spirits the pub had in stock, and they finally
- had to throw us out - otherwise there would have been no
- alcohol left for the other visitors...I also smoked my first
- cigarette. It wasn't all that bad.
-
- 04-02-1945
- I am in love with Mandy. It's such a shame that I do not
- have enough courage to talk to her. Every time I see her my
- heart starts beating like mad and I cannot think of anything
- to say...
-
- 27-03-1951
- Tom is getting married! Gosh! I'm looking forward to his
- wedding. I still remember how he first met Julia at school -
- and now she is becoming his wife! This is crazy...
-
- 01-12-1952
- I went for a drink with Dad today. In fact we ended up
- having more than just one drink. Dad also told me a few
- stories from his past. One of his old friends is now living
- in London - his name is Herbert Briggs. he used to pull a
- few jobs with Dad. Briggs was never caught by the police,
- and Dad did not even give him away when he was put in jail.
- Well, that's just like my Dad...
-
- 24-12-1952
- I have made up my mind. Sooner or later I will leave this
- place and go to a bigger city. London wouldn't be bad...
-
- 30-12-1952
- Today I told Tom and my mother about my plans to go to
- London. Mum was rather sad about my decisiion, but after all
- London is not as far away as Japan or Australia. And anyway,
- we don't see each other very often these days.
-
- 18-01-1953
- I went to see Tom, and we went for a drink to our habitual
- haunt, `The Old World'. ¡t is hard for me to give up all
- this - this pub, this town, Tom, Dad...Mum...But i`ve made
- up my mind to go to London, and i'm leaving tomorrow.
-
-
- IV.Operating Instructions
- -------------------------
-
- 1.Screen arrangement and control functions
- ------------------------------------------
-
- 1.1.Screen arrangement
- -----------------------
-
- |------------------------------|
- | | - (1)
- | |
- | |
- | | - (2)
- | |
- |______________________________| - (3)
-
- The screen consists of three areas:
- The balloon area (1)
- The scenery area (2)
- The menu area (3)
-
- The balloon area:
-
- In this part of the screen, the current time is indicated,
- as well as texts such as conversations, Matt's thoughts, or
- notes with information (for example about cars or tools).
- during a conversation, Matt's options are shown in the
- balloon area.
-
- The scenery area:
-
- This area usually shows the player's current surroundings.
- Only during this planning stage and the course of a burglary
- a ground plan of the current target building is shown.
-
- The menu area:
-
- This part of the screen contains a list of the player's
- current options. More detailed information about the options
- indicated here will be given in chapters 2, 3 and 4 of this
- handbook. Moreover the current place and date is indicated
- at the top of the menu area.
-
-
- 1.2 Operating instructions when using a Mouse
- ---------------------------------------------
-
- To select an action, move the Mouse cursor to the
- corresponding word in the menu or balloon area. The word is
- immediately marked by a change of colour. To start the
- action, press your left Mouse button. Most actions indicated
- in the balloon area can be cancelled at any time by simply
- pressing the right Mouse button. However, some options -
- such as saving and loading - can only be carried out using
- the keyboard. (For details see below in chapter 1.4.)
-
-
- 1.3 Operating instructions when using a Joystick
- ------------------------------------------------
-
- With the joystick lever you can easily move between the
- words in the menu or balloon area. The current word is
- marked by a change of colour. The corresponding action is
- selected and started by pressing the `Fire'-button. However,
- some options - such as saving or loading - can only be
- carried out using the keyboard.
-
-
- 1.4 Operating instructions when using the keyboard
- --------------------------------------------------
-
- By pressing the cursor keys you can select an option
- indicated in the menu or balloon area. The word of your
- choice is marked by a change of colour on the screen. To
- start the correspondig action, press either the <Return> or
- the <Space> key. Most actions indicated in the balloon area
- can be cancelled by pressing the <Escape> key. The score
- display menu can be loaded by pressing any function key
- (<F1> to <F10>). (See below, 1.5.)
-
-
- 1.5 The Score Display Menu
- --------------------------
-
- This menu offers you the options to `Quit' or `Continue' the
- game, as well as the commands to `Save' or `Load' a score.
- The score display menu can be loaded by pressing any
- function key (<F1 to F10>). Saving is only possible when the
- player is IN FRONT OF any building in town. When loading,
- the player can chose among the scores that have been saved
- so far; however, only four different scores can be saved.
- When saving a fifth score, one of the previous scores is
- deleted from the score display menu, and the name of the new
- score is indicated instead. This name consists of Matt
- Stuvysunt's whereabouts at the time of saving and the
- current date in the game. For example, if the score is saved
- in Holland Street, Feb.3rd 1953, its name in the score
- display menu will be `Holland, 3. 2. 1953(1)'. The last
- figure (in brackets) indicates the current number of this
- score.
-
-
- 2. In Town - Preparing for a Burglary
- -------------------------------------
-
-
-
-
-
- That's all mates, have fun with this game and remember...
-
-
-
- · A GAME WORTH PLAYING IS A GAME WORTH BUYING! ·
-